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Aug 18, 2011

AMD Officially Intros Triple-Core and Quad-Core A-Series APUs

Advanced Micro Devices decided it was time for its collection of processors to welcome the newest A-Series APUs, so it went ahead and updated the price lists and  product pages with three new units.

As some may or may not have learned, Advanced Micro Devices announced quite a short time ago that it had shipped twelve million accelerated processing units.

This, naturally, is a cause for celebration, and the company chose a very active way of commemorating the event.

Basically, its price list and product pages have grown to include more than just a new triple-core APU by the name of A-Series A-3500. This chip did arrive, only it was accompanied by the A6-3600 and the A8-3800.

The A6-3500 (priced at $95, or $89 in 1,000 unit quantities) is the triple-core one, with a L2 cache memory of 3 MB (3 x 1 MB) and a base clock speed of 2.1 GHz (2.4 GHz in Turbo Core).

The A6-3600 ($109) has the very same clock frequencies as above, as well as a similar power draw (65W), but its four cores are backed by 4 MB of L2 cache.

As for the A8-3800 ($129), it is a quad-core with 2.4 GHz and 2.7 GHz base and Turbo clocks, plus 4 MB of cache. It has the same thermal design power (TDP 65W).

The A6-3500 and A6-3600 incorporate the same graphics solution (Radeon HD 6530D, with 320 shader units and a clock of 443 MHz) while the A8-3800 features Radeon HD 6550D (600 MHz, 400 shaders).

All things considered, the newcomers are priced fairly low and should start shipping soon, if they haven't already.

It is also interesting to note that Advanced Micro Devices has just introduced a certain other batch of products, the Radeon line of graphics specifically aimed at all-in-one desktops. 

Finally, thanks to information on such things as MSI' CR430 Laptop, one can look forward to new mobile APUs as well (E-450).


How to Install Linux Kernel 3.0 on Ubuntu 11.04

At the request of our readers, the following tutorial will teach Ubuntu users how to install the Linux kernel 3.0 packages on their Ubuntu 11.04 (Natty Narwhal) operating system.

Announced by Linus Torvalds on July 21st, Linux kernel 3.0 brings nice features, such as Btrfs data scrubbing and automatic defragmentation, Berkeley Packet Filter JIT filtering, unprivileged ICMP_ECHO, XEN Dom0 support, wake on WLAN, lots of new drivers and support for many hardware components, support for Microsoft Kinect, support for Apple iSight webcam, support for AMD Llano Fusion APUs, and much more.

Today's tutorial is for those of you who want to install Linux kernel 3.0 on their Ubuntu 11.04 (Natty Narwhal) systems. In other words, with this guide, we will teach you, step by step, how to install Linux kernel 3.0 on your existing Ubuntu 11.04 (Natty Narwhal) installation, replacing the old 2.6 kernel.

Step 1 - Downloading Linux kernel 3.0 for Ubuntu 11.04

Download the following files for your architecture, one by one and place the on your desktop (click on the links below to download them):

For Ubuntu 11.04 32-bit

For Ubuntu 11.04 64-bit

Step 2 - Install Linux kernel 3.0 on Ubuntu 11.04

Hit the CTRL+ALT+T key combination on your keyboard and paste the following command in the terminal window:

sudo dpkg -i linux-headers-3.0.0-0300_3.0.0-0300.201107220917_all.deb linux-headers-3.0.0-0300-generic_3.0.0-0300.201107220917_i386.deb linux-image-3.0.0-0300-generic_3.0.0-0300.201107220917_i386.deb

Wait for the installation to finish. It should not output any errors. If so, reboot your computer and select the Linux kernel 3.0 entry on your GRUB boot loader.

That's it! You are now running Linux kernel 3.0 on your Ubuntu 11.04 (Natty Narwhal) operating system. If you encounter any hardware issues with this kernel, you can always reboot your machine and select the old kernel from the GRUB boot loader.

WARNING: Do NOT remove the old Linux kernel packages from your Ubuntu machine!

If you encounter any issues with the tutorial, do not hesitate to use our commenting system below.

AssaultCube 1.1.0.4

Not too many people have heard of AssaultCube, and it is fair to say that it's not a popular game. AssaultCube is a multiplayer first person shooter with a couple of features that distinguish it from the rest of the pack.

AssaultCube has a little bit of history behind it. It started in 2004 when a small grup of members from the Cube community (another multiplayer first person shooter) developed their own version. At that time it was called ActionCube, but they had to change the name because it resonated too close with Action Quake.

The game has a lot of elements in common with Quake and Counter Strike, but it's sufficiently distinguishable from them. The main differences consist in the size of the maps, which are smaller for this game, and the speed used by the players to move through the maps.  AssaultCube is said to be slower than Quake, but it has a faster pace than Counter Strike.

Installation and system requirements

Most complex games that run in Linux distributions require compilation or at least some tweaking in order to run properly. AssaultCube is not one of them. The game can be played on all major platforms, Linux, Windows and Mac OS, but the main package only weights around 50 MB, which is an achievement in itself. 

The developers, Rabid Viper Productions, provide two separate packages, a source and a binary. To run the game “out of the box” players only need to run the “assaultcube.sh” executable. After that, users can choose a series of parameters, like resolution and graphical details (antialising, dynamic lights, dynamic shadown), and so forth.

The small size of the game, although a great asset a few years ago, it has some drawbacks from today's gaming perspective. Some of the maps are really small, especially if they are populated by the maximum number of players, which is 32. Other problems are the antiquated graphics and small textures. I name them both as part of the same aspect. If you have a game this small, some things have got to go, and graphics are among the first to be affected.

In the same directory with the game there is also an executable for a private server wizard that provides simple configuration steps. The server can only be run in the terminal, but the instructions are easy to follow by anyone.

AssaultCube has really accessible system requirements. The developer boasts that it will run on a Pentium III processor. It's hard to verify this claim because we haven't seen one of those CPUs in ages, but on a low end computer from our times it will run with over 100 FPS.

Gameplay modes

Multiplayer first person shooters, for Linux especially, tend to be multiplayer only and lack a proper single player campaign. AssaultCube is no different, even if there is a "Single Player" entry in the main menu. This only means players can get accustomed with the maps (26 of them), playing against a lot of stupid bots. They have different difficulty settings, but on a medium level they move poorly and get stuck in corners on a constant basis.

In a real multiplayer session (with people), the action gets quite intense sometimes, but most of the time there is a complete chaos as maps are too small. On the other hand, there are always available servers online, so there is no shortage of competition.

There aren't too many gameplay modes or at least there aren't too many variations. Besides classics like Deathmatch si Team Deathmatch, there are several interesting multiplayer experience like One Shot One Kill and Team One Shot One Kill (players can only use snipers and knives), Capture the Flag and Last Swiss Standing (only grenades and Knives).

There is also a level editor and it's quite capable, giving the relative small complexity of AssaultCube. More interestingly, changes to a map can be shared easily among players.

A total conversion of Wouter van Oortmerssen's FPS called Cube.

AssaultCube is a total conversion of Wouter van Oortmerssen's FPS called Cube. AssaultCube is set in a realistic looking environment, as far as that's possible with this engine, while gameplay stays fast and arcade. This game is all about team oriented multiplayer fun.

Here are some key features of "AssaultCube":
  • AssaultCube is provided as a 19mb package of pure fun.
  • Thanks to the efficient networking code, AssaultCube requires very little bandwith, you can play it with a 56k modem internet connection.
  • Like its origin Cube, AssaultCube comes with full source code, available under a zlib like OpenSource license.
  • Because AssaultCube uses the SDL library, it can be used on multiple platforms. The officially supported platforms are Windows, Linux and Mac OS.
  • AssaultCube runs on old hardware, with the correct settings you can run it on a P3 800Mhz gf2.
  • Create new maps (virtual worlds) together with other people online. The cooperative editmode makes it possible.


What's New in This Release:
  • Allow changing team when dead (but not spectating).
  • Defuse triggerhappy alias context cleanup.
  • Block connecting to full, passworded servers.
  • Tabs are now allowed in the maprot/serverpwd config files.
  • Ponies mode fixed.
  • Text input field improvements/fixes.
  • Spawns in ac_shine fixed.
  • "editent" command fixed.
  • many other bug fixes both client and server side and map editor





Images taken from Softpedia

Download here



Firefox 9 “First Taste” Available for Download

Early adopters looking to get the first taste of Firefox 9 can now do just that, provided that they’re ready to download and test a very early development milestone of the open source browser. 

Mozilla has started serving a Nightly release of Firefox 9, an equivalent of a pre-alpha Build, if you will. 

Having launched Firefox 6 Final officially earlier this week, the open source browser vendor moved onward to developing not just the next version of Firefox, but the additional two following that. 

Essentially, Mozilla is now working on Firefox 7, Firefox 8 and Firefox 9 concomitantly, although the focus is placed on the next immediate version. 

Firefox 7 is on the brink of graduating to the Beta Channel. It’s just a matter of days before Mozilla will announce the official Firefox 7 Beta. At the same time, Firefox 8 will move into Aurora, and replace Firefox 7. 

Mozilla has already migrated Firefox 8 Central to Aurora and Firefox 7 Aurora to Beta, but it has yet to officially announce the new releases. 

Speaking of which, Firefox 8 Aurora seems to have already been wrapped up, and is up for grabs via the company’s FTP servers

Mozilla’s FTP servers are also the place to go for Firefox 9 Nightly. This is, as the label implies, a nightly Build of the browser, designed only for early adopters to run in testing environments. Firefox 9 Nightly should not be deployed into production. 

It’s important to note that Firefox 9 will continue to evolve throughout the remainder of 2011. The plan is to have it move to Aurora in September, and to get Firefox 9 beta out the door in November. Provided that everything will go well, Firefox 9 Final will be the last version of the open source browser released in 2011, in December, ahead of Christmas. 

Obviously, Firefox 9 is not showing its full potential or set of features and capabilities just yet, but then again it’s just at the start of its road.

Hundreds Of Videos But Zero Space Occupation On Your iPhone And iPad (Coming Soon On Android)

We are always busy, but are actually bored deep down, so time and time again we try every possible means to amuse ourselves. Hardly anyone can resist the temptation of fantastic videos, so enjoying movie on “in” communication devices like iPhone iPad is a brilliant way to cheer up.

But what if you are too busy to wait for the annoying format conversion and sync process? What if you want to save hundreds of videos, whether watched or not, on your iOS devices? To make it easier and more accessible to play more videos on iPhone or iPad in consideration of memory size as well, Digiarty Software, Inc. produces Air Playit, an audio video streaming tool for streaming any video in any format to iPhone iPad directly from PC or Mac via Wifi, 3G or 4G.

With Air Playit, you can watch videos as many as possible on your iOS devices while taking no space. Air Playit is composed of 2 parts: the server part is on your PC or Mac getting ready for streaming media to your iPhone or iPad, for example, import video folders from your computer or iTunes Playlist to the “Shared Folders” for streaming;

while the client part should be installed on your iPhone/iPad sending instructions to your server locally or remotely. It can recognize local servers automatically and enable you to specify remote server manually.

Air Playit has the ability to present all imaginary videos on your iPhone/iPad screen from your PC or Mac. You no longer have to convert the video to suitable format upfront thanks to the built-in 320 video audio codecs. Find the video you want to watch as you added on the server. Click Play. You can watch the video instantly.

More features of this video streaming software:
  1. Support offline converting and air downloading video to iOS devices via WiFi or 3G/4G.
  2. Built in HTTP server. Let you access the videos stored on your PC or Mac via any web browser.
  3. Support Apple TV-Out so that you can stream video & music to TV via iPhone iPad.
  4. Support streaming almost all videos including MKV, M2TS, AVCHD, AVI, WMV, FLV, etc.
  5. Support multi-audio tracks video and let you choose any language in the video file.
  6. Adjust video/audio quality and resolution for each video individually.
  7. Specify permissions to the shared folders. Three permission levels are available: Admin, Kids and Public.
  8. Option to remotely power off your computer after finishing watching.


The latest version of Air Playit supports streaming videos to iPhone, iPad and iPod touch. The Android version will be coming later. 






Download free Air Playit here: 

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